Thursday, May 31, 2012

The Doctor Who Mega-Review! Episode 3 - The Forest of Fear

And they're off! Thanks to the help of the crazy old cave-woman, The Doctor and his companions have escaped the Cave of Skulls and are hauling ass through the forest in an attempt to get back to the TARDIS. The lead caveman, the one who thought he could make fire, is hot on their trail with his woman. Before he can get too close to The Doctor's crew, a mysterious unseen creature mauls him and leaves him for dead. Considering the budget for these older BBC shows were about twelve dollars, we never see the creature in question, but it does leave huge, Wolverine-like claw marks all over the dude. 

Barbara and Ian, trying to be decent human beings, go back to help the dumb savage. They tidy up his wounds and strike up a deal. They will teach the cavemen how to make fire, if the two will help them get back to the TARDIS. A couple of tubes of Neosporin later, the caveman is no longer on death's door and the group is ready to get the fuck out of Dodge.

But wait, the other cavemen! Rebel caveman and Prehistoric Will Ferrell decide to track those sonsabitches down. They're coming for you, Doc! CREDITS!

Episode 3: The Forest of Fear - 3.5 out of 5.


Pros:
Hilariously generic monster.
The Doctor being a giant douche.
The violent throwing of an old woman to the ground.

Cons:
Companions starting to get a little whiny.
Doctor is maybe a bit TOO hardcore? He was seemingly gonna brain that guy with a rock...
They could have totally gotten out by themselves. Cavemen are not known for their knot-tying skills.

Thursday, May 24, 2012

The Doctor Who Mega-Review! Episode 2 - The Cave of Skulls

We pick back up with the good Doctor after the TARDIS has landed somewhere new. Turns out, somewhere new is ten thousand or so years in the past. Cavemen and shit, yo. 

A good bit of this episode is spent setting up the back story between the cavemen. One wants to make fire. Another one thinks he's full of it and demands to be leader. This is all in English, by the way, for reasons we'll find out later. The rebel caveman finds The Doctor in the middle of lighting his cigar, freaks out, and abducts him. Apparently, this old man can make fire from his fingers. And they need fire. On the list of primary things in a caveman's life, this is right up there with "Eat" and "Not Die."

Susan, Ian, and Barbara find The Doctor, trying to tell these primitive screwheads that without matches, he can't make fire. After the worst ambush in history, all four of them end up prisoners in the titular Cave of Skulls, so called because of the skulls. In it.

Overall, lots of mumbo-jumbo about how Klerg is best and Derp can make fire, and Klerg calls him on his bullshit. Surprisingly little Doctor action in this one, he's unconscious or not present for a good amount of time. He IS still "Old Man Doctor." Eccleston would have snap-kicked that caveman in the fuckin' throat and dusted off his jacket. But, I digress; Fire good, strangers bad. CREDITS!

Episode 2 - The Cave of Skulls - 2.5 out of 5


Pros:
Umm...awesome hair on those cavemen?
First mention of the "Doctor Who?" joke.
Crazy old cave-woman spouting prophecy.

Cons:
Most of the episode is cavemen-centric.
That one caveman who looks like Will Ferrell is distracting.
Not a single goddamned "Oooga" or "Booga."

Thursday, May 17, 2012

The Doctor Who Mega-Review! Episode 1 - An Unearthly Child

As previously stated on this blog, I became a fan of Doctor Who somewhat recently. I wish I could say that I grew up watching it on the BBC in my younger years, but time and space deposited me incorrectly for that. It was the 2005 series, introducing Christopher Eccleston, that really introduced me to The Doctor and his adventures. Now, as I wait impatiently for the new season (Series 7, Matt Smith), I find myself wanting more of The Doctor and running low on options. After reading an informative post on Reddit, I've decided that I'm going to watch ALL the old Doctor Who episodes. All the ones that are still in existence, that is. 

So here begins the grand project. Pull up a comfy chair and pour yourself a bowl of Cookie Crisp. We're about to go old school up in this bitch.

Episode 1 - An Unearthly Child


A disclaimer first: These episodes were broadcast individually, and with separate titles, but many belong to a batch of story arcs. This is the first episode of the first arc, and premiered in November 1963. The Doctor was first portrayed by William Hartnell. He's the oldest looking incarnation, but the youngest from The Doctor's chronology. I know, time travel, it gets better.


Curious about one of their students, two teachers, Barbara and Ian, follow her home. This girl was weird, you see. She knew way too much about certain topics, like chemistry and history, but next to nothing about common sense modern things, such as how many shillings to a pound. It really got Barbara curious, and after doing a little recon, she discovers that Susan, the young girl, seems to have no real physical address. It's just an old, run-down warehouse. Fearing for the girl's safety, Barbara and Ian make with the breaking and entering after following Susan home. 

Inside the warehouse, the only thing of note is a large police box, a sort of telephone booth for back-in-the-day when you needed to call the coppers. Enter Susan's grandfather. He's a saucy old curmudgeon that basically tells them both to beat it. They suspect he's keeping Susan locked in the police box, and demand he open it. Barbara and Ian eventually push their way inside to discover a large, indescribable room inside the relatively small box. Susan and her grandfather explain that the police box is a ship called the TARDIS, and they are from another time and planet. Obviously, this goes over like crap to the two schoolteachers. They demand to be let out, but Susan's grandfather doesn't want them to blab their secret all over the place. After an argument about whether the teachers are trustworthy enough, Gramps is all like, "Sure, I'll let 'em leave... BAZINGA!" He throws the switch, activating the machine and induces a trippy sequence of lights and swirlies. 

When the acid finally wears off, Ian and Barbara are out cold on the floor and the TARDIS has materialized somewhere else. Somewhere barren. And then...a shadow! CREDITS!

Despite the culture shock of watching something in black and white from the early sixties, this still comes off well. But then again, I'm the kind of person who can watch old Twilight Zone episodes like crazy. As a fan of "Modern Who," I still don't feel out of place. The theme song is basically the same, the TARDIS makes the same noises, and The Doctor is eccentric and aloof as he should be. I like it, and fans like me owe it to themselves to see how everything started. Since this is a review as well, I guess I should come up with some arbitrary ratings system. It's not to tell you which ones to watch, but to keep them ranked in my head in order of awesomeness. For simplicity's sake, let's do a five-point scale and some Pros and Cons.

Episode 1: An Unearthly Child - 4 out of 5


Pros: 
William Hartnell is an awesome grump.
TARDIS is still familiar.

Cons:
Crappy quality (It's old...)
Good bit of exposition (but understandable).

Tuesday, May 1, 2012

Random Steam Review 2 - Recettear: An Item Shop's Tale


Ever wonder what happens on the other side of the RPG curtain? Sure, you frequent item shops in other games, but what about the poor schlub who had to buy your three hundred extra Mega Potions? EasyGameStation attempts to show you the answer with Recettear: An Item Shop's Tale.

You play Recette, a vapid, bubbly girl who inherits her father's sizable debt. Tear is your partner in business, a fairy sent from a collection agency who intends to get their money. The both of you open an item shop to try to raise the necessary money within a month's time.

As any adventurer knows, it's the dungeons that have all the loot. But Recette is not exactly the fighting type, so you hire a growing cast of odd mercenaries to venture in on your behalf and bring you stuff to sell. You spend your segmented days going between dungeon-running, buying items to re-sell, and tending the shop and its customers. As such, time management is key. If you spend all your time in the bowels of the earth digging up knick-knacks, there will be no time to open your shop and sell the things you get. And you'll need the time. You have only a set amount of time to pay off that money, and it's quite a lot. So much so, that you probably won't be able to pay it all off in the required amount of time, leading to a humorous game over screen. But not all is lost! Whenever you fail after the thirty day limit, the game restarts at day two, allowing you to keep all the money, items and experience you've gotten so far. You'll probably need to attempt this at least a few times to finally pay off the debt.

And once you do, it's not over! The game enters Endless Mode, which allows you unlimited time to get all of the many extras without the looming spectre of payback. You can use this time to unlock more adventurers, finish the item catalogue, or discover new dungeons.

VERDICT:  Recettear is a fun RPG full of Zelda-style action. It's well worth your cash. Buy it. Capitalism HO!